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Designing Dispatch Queue

2026-09-12  |  
C++ Multithreading ThreadPool

ECSQL: Accessing save data

2025-04-21  |  
ECS SQL SQLite C++ SaveData Migration

ECSQL: External resources and the Flyweight pattern

2025-02-09  |  
ECS SQLite C++ Flyweight

ECSQL: Tracking time

2025-02-04  |  
ECS SQL C++ GameLoop DeltaTime

ECSQL: Automatically registering components

2025-02-01  |  
ECS C++ GlobalVariables LinkedList

ECSQL: Starting the prototype: a world with entities, components and systems

2024-12-15  |  
ECS SQL SQLite

ECS meets SQL: the world as a relational database

2024-11-01  |  
ECS SQL

Update objects using DOTS without ECS

2023-11-21  |  
Unity DOTS Update Manager

How to use Unity's C# Job System to run Update methods every frame the easy way

Implementing Godot Lua PluginScript: LuaJIT and FFI

2021-08-17  |  
Godot LuaJIT FFI GDNative PluginScript

Implementing the skeleton of a GDNative + PluginScript library

2021-08-04  |  
Godot Lua LuaJIT GDNative PluginScript C

Designing a Godot PluginScript for Lua

2021-07-28  |  
Godot Lua GDNative PluginScript language bindings
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