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Designing Dispatch Queue
2026-09-12 |
C++
Multithreading
ThreadPool
ECSQL: Accessing save data
2025-04-21 |
ECS
SQL
SQLite
C++
SaveData
Migration
ECSQL: External resources and the Flyweight pattern
2025-02-09 |
ECS
SQLite
C++
Flyweight
ECSQL: Tracking time
2025-02-04 |
ECS
SQL
C++
GameLoop
DeltaTime
ECSQL: Automatically registering components
2025-02-01 |
ECS
C++
GlobalVariables
LinkedList
ECSQL: Starting the prototype: a world with entities, components and systems
2024-12-15 |
ECS
SQL
SQLite
ECS meets SQL: the world as a relational database
2024-11-01 |
ECS
SQL
Update objects using DOTS without ECS
2023-11-21 |
Unity
DOTS
Update Manager
How to use Unity's C# Job System to run Update methods every frame the easy way
Implementing Godot Lua PluginScript: LuaJIT and FFI
2021-08-17 |
Godot
LuaJIT
FFI
GDNative
PluginScript
Implementing the skeleton of a GDNative + PluginScript library
2021-08-04 |
Godot
Lua
LuaJIT
GDNative
PluginScript
C
Designing a Godot PluginScript for Lua
2021-07-28 |
Godot
Lua
GDNative
PluginScript
language bindings