Helper functions to create Pool*Array/Array objects from sized buffers.
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#define | hgdn_new_byte_array_args(...) (hgdn_new_byte_array((const uint8_t[]){ __VA_ARGS__ }, HGDN__NARG(__VA_ARGS__))) |
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#define | hgdn_new_int_array_args(...) (hgdn_new_int_array((const godot_int[]){ __VA_ARGS__ }, HGDN__NARG(__VA_ARGS__))) |
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#define | hgdn_new_real_array_args(...) (hgdn_new_real_array((const godot_real[]){ __VA_ARGS__ }, HGDN__NARG(__VA_ARGS__))) |
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#define | hgdn_new_vector2_array_args(...) (hgdn_new_vector2_array((const godot_vector2[]){ __VA_ARGS__ }, HGDN__NARG(__VA_ARGS__))) |
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#define | hgdn_new_vector3_array_args(...) (hgdn_new_vector3_array((const godot_vector3[]){ __VA_ARGS__ }, HGDN__NARG(__VA_ARGS__))) |
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#define | hgdn_new_color_array_args(...) (hgdn_new_color_array((const godot_color[]){ __VA_ARGS__ }, HGDN__NARG(__VA_ARGS__))) |
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#define | hgdn_new_string_array_args(...) (hgdn_new_string_array((const char *const []){ __VA_ARGS__ }, HGDN__NARG(__VA_ARGS__))) |
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#define | hgdn_new_array_args(...) (hgdn_new_array_own((godot_variant[]){ HGDN__MAP(hgdn_new_variant, __VA_ARGS__) }, HGDN__NARG(__VA_ARGS__))) |
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HGDN_DECL godot_pool_byte_array | hgdn_new_byte_array (const uint8_t *buffer, const godot_int size) |
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HGDN_DECL godot_pool_int_array | hgdn_new_int_array (const godot_int *buffer, const godot_int size) |
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HGDN_DECL godot_pool_real_array | hgdn_new_real_array (const godot_real *buffer, const godot_int size) |
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HGDN_DECL godot_pool_vector2_array | hgdn_new_vector2_array (const godot_vector2 *buffer, const godot_int size) |
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HGDN_DECL godot_pool_vector3_array | hgdn_new_vector3_array (const godot_vector3 *buffer, const godot_int size) |
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HGDN_DECL godot_pool_color_array | hgdn_new_color_array (const godot_color *buffer, const godot_int size) |
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HGDN_DECL godot_pool_string_array | hgdn_new_string_array (const char *const *buffer, const godot_int size) |
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HGDN_DECL godot_array | hgdn_new_array (const godot_variant *const *buffer, const godot_int size) |
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HGDN_DECL godot_array | hgdn_new_array_own (godot_variant *buffer, const godot_int size) |
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The *_args
variadic functions/macros construct a temporary array and call the functions. On C++11 they are implemented using templates with parameter pack.
◆ hgdn_new_array_args
- Note
- In C++ and C11 the arguments passed are transformed by
hgdn_new_variant
, so primitive C data can be passed directly
◆ hgdn_new_array_own()
HGDN_DECL godot_array hgdn_new_array_own |
( |
godot_variant * |
buffer, |
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const godot_int |
size |
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) |
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- Note
- Variants in
buffer
will be destroyed, convenient if you create Variants only for constructing the Array
◆ hgdn_new_string_array()
HGDN_DECL godot_pool_string_array hgdn_new_string_array |
( |
const char *const * |
buffer, |
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const godot_int |
size |
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) |
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- Note
- All strings must be NULL terminated.