Building
Submodules
This project uses git submodules for its dependencies, so be sure to activate submodules before building.
# clone this repository and activate submodules in a single command git clone --recurse-submodules https://github.com/gilzoide/godot-lua-pluginscript.git # or clone it normally and then activate submodules git clone https://github.com/gilzoide/godot-lua-pluginscript.git cd godot-lua-pluginscript git submodule init git submodule update
Libraries
Build the libraries using make from project root, specifying the system as target:
# Choose one of the supported platforms, based on your operating system make windows64 # x86_64 make windows32 # x86 make linux64 # x86_64 make linux32 # x86 make osx64 \ # multiarch x86_64 + amd64 dylib # Optional: deployment target. If absent, uses 10.7 for x86_64 and 11.0 for arm64 MACOSX_DEPLOYMENT_TARGET=XX.YY \ # Optional: code sign identity. If absent,codesign
is not performed CODE_SIGN_IDENTITY=<identity> \ # Optional: additional flags passed tocodesign
OTHER_CODE_SIGN_FLAGS=<flags> # Cross-compiling for Windows using MinGW make mingw-windows64 # x86_64 make mingw-windows32 # x86 # Cross-compiling for Android using NDK make android-armv7a \ # Android ARMv7 # Optional: NDK toolchain "bin" folder. Defaults to $ANDROID_NDK_ROOT/toolchains/llvm/prebuild/*/bin NDK_TOOLCHAIN_BIN=$ANDROID_NDK_ROOT/toolchains/llvm/prebuild/*/bin make android-aarch64 \ # Android ARM64 NDK_TOOLCHAIN_BIN=$ANDROID_NDK_ROOT/toolchains/llvm/prebuild/*/bin make android-x86 \ # Android x86 NDK_TOOLCHAIN_BIN=$ANDROID_NDK_ROOT/toolchains/llvm/prebuild/*/bin make android-x86_64 \ # Android x86_64 NDK_TOOLCHAIN_BIN=$ANDROID_NDK_ROOT/toolchains/llvm/prebuild/*/bin # Cross-compiling for iOS in a OSX environment make ios64 \ # Dylibs for iOS arm64 and simulator arm64 + x86_64 # Optional: minimum iOS version to target. If absent, uses 8.0 IOS_VERSION_MIN=X.Y # Optional: code sign identity. If absent,codesign
is not performed CODE_SIGN_IDENTITY=<identity> \ # Optional: additional flags passed tocodesign
OTHER_CODE_SIGN_FLAGS=<flags>
The GDNativeLibrary file lua_pluginscript.gdnlib
is already configured to use
the built files stored in the build
folder, so that one can use this
repository directly inside a Godot project under the folder addons/godot-lua-pluginscript
.
Export plugin
If you plan in using the export plugin, the following is also required:
make plugin
Distribution ZIP
After building the desired libraries, a distribution zip can be built with:
make dist
API documentation
The API is documented using LDoc and may be generated with the following command:
make docs