Godot Lua PluginScript
Topics
Modules
Scripts
Classes
Examples
Known limitations
- Calling methods on Lua scripts from background threads without a proper
threading library for Lua will most likely break, since the Lua engine is not
thread-safe.
- Lua scripts cannot inherit other scripts, not even other Lua scripts at the
moment.
- PluginScript instances in editor are not reloaded when a script is edited.
That means that adding/removing/updating an exported property won't show in
the editor and
tool
scripts won't be reloaded until the project is reopened.
This is a limitation of Godot's PluginScript implementation (tested in Godot
3.4).
generated by LDoc 1.4.6
Last updated 2023-01-04 08:52:34