Class PoolIntArray

PoolIntArray metatype, wrapper for godot_pool_int_array

Methods

PoolIntArray:append (...) Alias for push_back.
PoolIntArray:empty () Returns true if the array is empty.
PoolIntArray:extend (iterable) Append all ints of iterable at the end of Array.
PoolIntArray:get (index) Get the int at index.
PoolIntArray:get_buffer () Returns array's buffer as a PoolByteArray.
PoolIntArray:has (value) Returns true if the array contains the given value.
PoolIntArray:insert (index, int) Inserts a new element at a given position in the array.
PoolIntArray:invert () Reverses the order of the elements in the array.
PoolIntArray:join ([delimiter=""]) Returns a String with each element of the array joined with the given delimiter.
PoolIntArray:push_back (...) Append elements at the end of the array.
PoolIntArray:read () Returns the Read access for the array.
PoolIntArray:remove (index) Removes an element from the array by index.
PoolIntArray:resize (size) Sets the size of the array.
PoolIntArray:safe_get (index) Get the int at index.
PoolIntArray:safe_set (index, value) Set a new int for index.
PoolIntArray:set (index, int) Set a new int for index.
PoolIntArray:size () Returns the size of the array.
PoolIntArray:sort () Sorts the elements of the array in ascending order.
PoolIntArray:write () Returns the Write access for the array.

Static Functions

PoolIntArray:from (iterable) Create a new array with the elements from iterable.

Metamethods

PoolIntArray:__concat (a, b) Concatenates values.
PoolIntArray:__eq (a, b) Equality operation
PoolIntArray:__index (index) Returns method named index or the result of safe_get(index - 1).
PoolIntArray:__ipairs () Returns an iterator for array's elements, called by the idiom ipairs(array).
PoolIntArray:__len () Alias for size.
PoolIntArray:__new (...) PoolIntArray constructor, called by the idiom PoolIntArray(...).
PoolIntArray:__newindex (index, value) Alias for safe_set(index - 1, value).
PoolIntArray:__pairs () Alias for __ipairs, called by the idiom pairs(array).
PoolIntArray:__tostring () Returns a Lua string representation of this array.

Class PoolIntArray.Read

Read:assign (other) Assign a new Read access.
Read:copy () Create a copy of Read access.
Read:destroy () Destroy a Read access.
Read:ptr () Get Read access pointer.

Class PoolIntArray.Write

Write:assign (other) Assign a new Write access.
Write:copy () Create a copy of Write access.
Write:destroy () Destroy a Write access.
Write:ptr () Get Write access pointer.


Methods

PoolIntArray:append (...)
Alias for push_back.

Parameters:

  • ...

See also:

PoolIntArray:empty ()
Returns true if the array is empty.

Returns:

    bool
PoolIntArray:extend (iterable)
Append all ints of iterable at the end of Array.

Parameters:

  • iterable Any object iterable by ipairs, including Lua tables, Arrays and Pool*Arrays.
PoolIntArray:get (index)
Get the int at index. Unlike Lua tables, indices start at 0 instead of 1. For 1-based indexing, use the idiom array[index] instead.

If index is invalid (index < 0 or index >= size()), the application will crash. For a safe version that returns nil if index is invalid, use safe_get or the idiom array[index] instead.

Parameters:

  • index int

Returns:

    int

See also:

PoolIntArray:get_buffer ()
Returns array's buffer as a PoolByteArray.

Returns:

    PoolByteArray
PoolIntArray:has (value)
Returns true if the array contains the given value.

Parameters:

  • value int

Returns:

    bool
PoolIntArray:insert (index, int)
Inserts a new element at a given position in the array. The position must be valid, or at the end of the array (index == size()).

Parameters:

  • index int
  • int int
PoolIntArray:invert ()
Reverses the order of the elements in the array.
PoolIntArray:join ([delimiter=""])
Returns a String with each element of the array joined with the given delimiter.

Parameters:

  • delimiter (default "")

Returns:

    String
PoolIntArray:push_back (...)
Append elements at the end of the array.

Parameters:

  • ... Ints to be appended
PoolIntArray:read ()
Returns the Read access for the array.

Returns:

    Read
PoolIntArray:remove (index)
Removes an element from the array by index.

Parameters:

  • index int
PoolIntArray:resize (size)
Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.

Parameters:

  • size int
PoolIntArray:safe_get (index)
Get the int at index. Unlike Lua tables, indices start at 0 instead of 1. For 1-based indexing, use the idiom array[index] instead.

The idiom array[index] also calls this method.

Parameters:

  • index int

Returns:

    int

Or

    nil If index is invalid (index < 0 or index >= size())

See also:

PoolIntArray:safe_set (index, value)
Set a new int for index. Unlike Lua tables, indices start at 0 instead of 1. For 1-based indexing, use the idiom array[index] = value instead.

If index >= size(), the array is resized first. The idiom array[index] = value also calls this method.

Parameters:

  • index int
  • value

Raises:

If index < 0

See also:

PoolIntArray:set (index, int)
Set a new int for index. Unlike Lua tables, indices start at 0 instead of 1. For 1-based indexing, use the idiom array[index] = value instead.

If index is invalid (index < 0 or index >= size()), the application will crash. For a safe approach that resizes if index >= size(), use safe_set or the idiom array[index] = value instead.

Parameters:

  • index int
  • int int

See also:

PoolIntArray:size ()
Returns the size of the array.

Returns:

    int
PoolIntArray:sort ()
Sorts the elements of the array in ascending order.
PoolIntArray:write ()
Returns the Write access for the array.

Returns:

    Write

Static Functions

These don't receive self and should be called directly as Array.static_function(...)
PoolIntArray:from (iterable)
Create a new array with the elements from iterable.

Parameters:

  • iterable If another PoolIntArray is passed, return a copy of it. Otherwise, the new array is extended with iterable.

Returns:

    PoolIntArray

See also:

Usage:

    local array = PoolIntArray.from(some_table_or_other_iterable)

Metamethods

PoolIntArray:__concat (a, b)
Concatenates values.

Parameters:

  • a First value, stringified with GD.str
  • b First value, stringified with GD.str

Returns:

    String
PoolIntArray:__eq (a, b)
Equality operation

Parameters:

Returns:

    bool
PoolIntArray:__index (index)
Returns method named index or the result of safe_get(index - 1).

Like Lua tables, indices start at 1. For 0-based indexing, call get or safe_get directly.

Parameters:

  • index

Returns:

    Method or element or nil

See also:

PoolIntArray:__ipairs ()
Returns an iterator for array's elements, called by the idiom ipairs(array).

Returns:

  1. function
  2. PoolIntArray self
  3. int 0

Usage:

    for i, int in ipairs(array) do
        -- do something
    end
PoolIntArray:__len ()
Alias for size.

Returns:

    int

See also:

PoolIntArray:__new (...)
PoolIntArray constructor, called by the idiom PoolIntArray(...).

Parameters:

Returns:

    PoolIntArray
PoolIntArray:__newindex (index, value)
Alias for safe_set(index - 1, value).

Like Lua tables, indices start at 1. For 0-based indexing, call set or safe_set directly.

Parameters:

  • index int
  • value

See also:

PoolIntArray:__pairs ()
Alias for __ipairs, called by the idiom pairs(array).

Returns:

  1. function
  2. PoolIntArray self
  3. int 0

See also:

PoolIntArray:__tostring ()
Returns a Lua string representation of this array.

Returns:

    string

Class PoolIntArray.Read

PoolIntArray.Read access metatype, wrapper for godot_pool_int_array_read_access.
Read:assign (other)
Assign a new Read access.

Parameters:

Read:copy ()
Create a copy of Read access.

Returns:

    Read
Read:destroy ()
Destroy a Read access. Holding a valid access object may lock a PoolIntArray, so this method should be called manually when access is no longer needed.
Read:ptr ()
Get Read access pointer.

Returns:

    const godot_int *

Class PoolIntArray.Write

PoolIntArray.Write access metatype, wrapper for godot_pool_int_array_write_access.
Write:assign (other)
Assign a new Write access.

Parameters:

Write:copy ()
Create a copy of Write access.

Returns:

    Write
Write:destroy ()
Destroy a Write access. Holding a valid access object may lock a PoolIntArray, so this method should be called manually when access is no longer needed.
Write:ptr ()
Get Write access pointer.

Returns:

    godot_int *
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