High level GDNative
Single header GDNative high level API for C/C++
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hgdn.h – High level GDNative C/C++ API More...
#include <stdint.h>
#include "gdnative_api_struct.gen.h"
Go to the source code of this file.
Data Structures | |
union | hgdn_vector2 |
union | hgdn_vector3 |
union | hgdn_vector4 |
union | hgdn_rect2 |
union | hgdn_plane |
union | hgdn_quat |
union | hgdn_basis |
union | hgdn_aabb |
union | hgdn_transform2d |
union | hgdn_transform |
struct | hgdn_string |
struct | hgdn_wide_string |
struct | hgdn_byte_array |
struct | hgdn_int_array |
struct | hgdn_real_array |
struct | hgdn_vector2_array |
struct | hgdn_vector3_array |
struct | hgdn_color_array |
struct | hgdn_string_array |
struct | hgdn_dictionary_entry |
struct | hgdn_dictionary_entry_own |
struct | hgdn_dictionary_entry_string |
struct | hgdn_dictionary_entry_string_own |
struct | hgdn_dictionary_entry_string_string |
struct | hgdn_dictionary_entry_string_int |
struct | hgdn_property_info |
struct | hgdn_method_argument_info |
struct | hgdn_method_info |
struct | hgdn_signal_argument_info |
struct | hgdn_signal_info |
struct | hgdn_class_info |
Macros | |
#define | HGDN_DECL extern |
#define | HGDN_STRING_FORMAT_BUFFER_SIZE 1024 |
#define | HGDN_METHOD_ARGUMENTS_INFO_MAX 16 |
#define | HGDN_QUAT_IDENTITY ((hgdn_quat){ .elements = {0, 0, 0, 1} }) |
#define | HGDN_BASIS_IDENTITY ((hgdn_basis){ .elements = {1, 0, 0, 0, 1, 0, 0, 0, 1} }) |
#define | HGDN_TRANSFORM2D_IDENTITY ((hgdn_transform2d){ .elements = {1, 0, 0, 1, 0, 0} }) |
#define | HGDN_TRANSFORM3D_IDENTITY ((hgdn_transform){ .elements = {1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0} }) |
#define | HGDN_PRINT_WARNING(fmt, ...) (hgdn_print_warning(__PRETTY_FUNCTION__, __FILE__, __LINE__, fmt, ##__VA_ARGS__)) |
#define | HGDN_PRINT_ERROR(fmt, ...) (hgdn_print_error(__PRETTY_FUNCTION__, __FILE__, __LINE__, fmt, ##__VA_ARGS__)) |
#define | HGDN_ASSERT(cond) HGDN_ASSERT_MSG((cond), "Assertion error: !(" #cond ")") |
#define | HGDN_ASSERT_MSG(cond, fmt, ...) if(!(cond)){ HGDN_PRINT_ERROR(fmt, ##__VA_ARGS__); return hgdn_new_nil_variant(); } |
If cond is false, print formatted error message and return nil Variant. | |
#define | HGDN_ASSERT_ARRAY_SIZE(arr, min_size) HGDN_ASSERT_MSG(hgdn_core_api->godot_array_size((arr)) >= (min_size), "Error: array should have size of at least " #min_size ", got %d", hgdn_core_api->godot_array_size((arr))) |
If arr doesn't have at least min_size elements, print error message and return nil Variant. | |
#define | HGDN_ASSERT_ARGS_SIZE(argc, min_size) HGDN_ASSERT_MSG((argc) >= (min_size), "Error: expected at least " #min_size " arguments, got %d", argc) |
If argc isn't at least min_size , print error message and return nil Variant. | |
#define | hgdn_new_variant(value) |
Overloaded function/macro for creating Variants from any values. Available in C++ and C11. | |
#define | hgdn_new_byte_array_args(...) (hgdn_new_byte_array((const uint8_t[]){ __VA_ARGS__ }, HGDN__NARG(__VA_ARGS__))) |
#define | hgdn_new_int_array_args(...) (hgdn_new_int_array((const godot_int[]){ __VA_ARGS__ }, HGDN__NARG(__VA_ARGS__))) |
#define | hgdn_new_real_array_args(...) (hgdn_new_real_array((const godot_real[]){ __VA_ARGS__ }, HGDN__NARG(__VA_ARGS__))) |
#define | hgdn_new_vector2_array_args(...) (hgdn_new_vector2_array((const godot_vector2[]){ __VA_ARGS__ }, HGDN__NARG(__VA_ARGS__))) |
#define | hgdn_new_vector3_array_args(...) (hgdn_new_vector3_array((const godot_vector3[]){ __VA_ARGS__ }, HGDN__NARG(__VA_ARGS__))) |
#define | hgdn_new_color_array_args(...) (hgdn_new_color_array((const godot_color[]){ __VA_ARGS__ }, HGDN__NARG(__VA_ARGS__))) |
#define | hgdn_new_string_array_args(...) (hgdn_new_string_array((const char *const []){ __VA_ARGS__ }, HGDN__NARG(__VA_ARGS__))) |
#define | hgdn_new_array_args(...) (hgdn_new_array_own((godot_variant[]){ HGDN__MAP(hgdn_new_variant, __VA_ARGS__) }, HGDN__NARG(__VA_ARGS__))) |
#define | hgdn_new_dictionary_args(...) (hgdn_new_dictionary((const hgdn_dictionary_entry[]){ __VA_ARGS__ }, HGDN__NARG(__VA_ARGS__))) |
#define | hgdn_new_dictionary_string_args(...) (hgdn_new_dictionary_string((const hgdn_dictionary_entry_string[]){ __VA_ARGS__ }, HGDN__NARG(__VA_ARGS__))) |
#define | hgdn_new_dictionary_string_int_args(...) (hgdn_new_dictionary_string_int((const hgdn_dictionary_entry_string_int[]){ __VA_ARGS__ }, HGDN__NARG(__VA_ARGS__))) |
#define | hgdn_new_dictionary_string_string_args(...) (hgdn_new_dictionary_string_string((const hgdn_dictionary_entry_string_string[]){ __VA_ARGS__ }, HGDN__NARG(__VA_ARGS__))) |
#define | hgdn_new_dictionary_own_args(...) (hgdn_new_dictionary_own((hgdn_dictionary_entry_own[]){ __VA_ARGS__ }, HGDN__NARG(__VA_ARGS__))) |
#define | hgdn_new_dictionary_string_own_args(...) (hgdn_new_dictionary_string_own((hgdn_dictionary_entry_string_own[]){ __VA_ARGS__ }, HGDN__NARG(__VA_ARGS__))) |
#define | hgdn_object_get(instance, property) (hgdn_object_call(instance, "get", property)) |
#define | hgdn_object_set(instance, property, value) (hgdn_object_call(instance, "set", property, value)) |
#define | hgdn_object_call(instance, method, ...) (hgdn_object_callv_own((instance), (method), hgdn_new_array_args(__VA_ARGS__))) |
#define | hgdn_properties(...) ((hgdn_property_info[]){ __VA_ARGS__, {} }) |
Helper for a literal NULL-terminated array of hgdn_property_info | |
#define | hgdn_methods(...) ((hgdn_method_info[]){ __VA_ARGS__, {} }) |
Helper for a literal NULL-terminated array of hgdn_method_info | |
#define | hgdn_method_arguments(...) ((hgdn_method_argument_info[]){ __VA_ARGS__, {} }) |
Helper for a literal NULL-terminated array of hgdn_method_argument_info | |
#define | hgdn_signals(...) ((hgdn_signal_info[]){ __VA_ARGS__, {} }) |
Helper for a literal NULL-terminated array of hgdn_signal_info | |
#define | hgdn_signal_arguments(...) ((hgdn_signal_argument_info[]){ __VA_ARGS__, {} }) |
Helper for a literal NULL-terminated array of hgdn_signal_argument_info | |
#define | hgdn_instance_create_func_alloc(ctype) ((const godot_instance_create_func){ &hgdn_instance_alloc, (void *) sizeof(ctype) }) |
Create a godot_instance_create_func that allocates a zero-initialized ctype | |
#define | hgdn_instance_destroy_func_free() ((const godot_instance_destroy_func){ &hgdn_instance_free }) |
Create a godot_instance_destroy_func that frees instance data. | |
#define | hgdn_property_constant(value) ((const godot_property_get_func){ &hgdn_property_constant_get, (void *) hgdn_property_constant_alloc(hgdn_new_variant((value))), &hgdn_property_constant_free }) |
Typedefs | |
typedef hgdn_vector2 | godot_vector2 |
typedef hgdn_vector3 | godot_vector3 |
typedef hgdn_vector4 | godot_color |
Color is present on Pool Arrays and as MultiMesh instance data, so it's convenient having a full vector4 definition for it. | |
typedef hgdn_rect2 | godot_rect2 |
typedef hgdn_plane | godot_plane |
typedef hgdn_quat | godot_quat |
typedef hgdn_basis | godot_basis |
typedef hgdn_aabb | godot_aabb |
typedef hgdn_transform2d | godot_transform2d |
typedef hgdn_transform | godot_transform |
Functions | |
HGDN_DECL void | hgdn_gdnative_init (const godot_gdnative_init_options *options) |
HGDN_DECL void | hgdn_gdnative_terminate (const godot_gdnative_terminate_options *options) |
HGDN_DECL void * | hgdn_alloc (size_t size) |
Compatible with malloc | |
HGDN_DECL void * | hgdn_realloc (void *ptr, size_t size) |
Compatible with realloc | |
HGDN_DECL void | hgdn_free (void *ptr) |
Compatible with free . It is safe to pass NULL without triggering an error message. | |
HGDN_DECL void | hgdn_print (const char *fmt,...) |
HGDN_DECL void | hgdn_print_warning (const char *funcname, const char *filename, int line, const char *fmt,...) |
HGDN_DECL void | hgdn_print_error (const char *funcname, const char *filename, int line, const char *fmt,...) |
HGDN_DECL hgdn_string | hgdn_string_get (const godot_string *str) |
HGDN_DECL hgdn_string | hgdn_string_get_own (godot_string str) |
HGDN_DECL void | hgdn_string_destroy (hgdn_string *str) |
HGDN_DECL hgdn_wide_string | hgdn_wide_string_get (const godot_string *str) |
HGDN_DECL hgdn_wide_string | hgdn_wide_string_get_own (godot_string str) |
HGDN_DECL void | hgdn_wide_string_destroy (hgdn_wide_string *str) |
HGDN_DECL hgdn_byte_array | hgdn_byte_array_get (const godot_pool_byte_array *array) |
HGDN_DECL hgdn_byte_array | hgdn_byte_array_get_own (godot_pool_byte_array array) |
HGDN_DECL void | hgdn_byte_array_destroy (hgdn_byte_array *array) |
HGDN_DECL hgdn_int_array | hgdn_int_array_get (const godot_pool_int_array *array) |
HGDN_DECL hgdn_int_array | hgdn_int_array_get_own (godot_pool_int_array array) |
HGDN_DECL void | hgdn_int_array_destroy (hgdn_int_array *array) |
HGDN_DECL hgdn_real_array | hgdn_real_array_get (const godot_pool_real_array *array) |
HGDN_DECL hgdn_real_array | hgdn_real_array_get_own (godot_pool_real_array array) |
HGDN_DECL void | hgdn_real_array_destroy (hgdn_real_array *array) |
HGDN_DECL hgdn_vector2_array | hgdn_vector2_array_get (const godot_pool_vector2_array *array) |
HGDN_DECL hgdn_vector2_array | hgdn_vector2_array_get_own (godot_pool_vector2_array array) |
HGDN_DECL void | hgdn_vector2_array_destroy (hgdn_vector2_array *array) |
HGDN_DECL hgdn_vector3_array | hgdn_vector3_array_get (const godot_pool_vector3_array *array) |
HGDN_DECL hgdn_vector3_array | hgdn_vector3_array_get_own (godot_pool_vector3_array array) |
HGDN_DECL void | hgdn_vector3_array_destroy (hgdn_vector3_array *array) |
HGDN_DECL hgdn_color_array | hgdn_color_array_get (const godot_pool_color_array *array) |
HGDN_DECL hgdn_color_array | hgdn_color_array_get_own (godot_pool_color_array array) |
HGDN_DECL void | hgdn_color_array_destroy (hgdn_color_array *array) |
HGDN_DECL hgdn_string_array | hgdn_string_array_get (const godot_pool_string_array *array) |
HGDN_DECL hgdn_string_array | hgdn_string_array_get_own (godot_pool_string_array array) |
HGDN_DECL void | hgdn_string_array_destroy (hgdn_string_array *array) |
HGDN_DECL godot_bool | hgdn_variant_get_bool (const godot_variant *var) |
HGDN_DECL uint64_t | hgdn_variant_get_uint (const godot_variant *var) |
HGDN_DECL int64_t | hgdn_variant_get_int (const godot_variant *var) |
HGDN_DECL double | hgdn_variant_get_real (const godot_variant *var) |
HGDN_DECL godot_vector2 | hgdn_variant_get_vector2 (const godot_variant *var) |
HGDN_DECL godot_vector3 | hgdn_variant_get_vector3 (const godot_variant *var) |
HGDN_DECL godot_rect2 | hgdn_variant_get_rect2 (const godot_variant *var) |
HGDN_DECL godot_plane | hgdn_variant_get_plane (const godot_variant *var) |
HGDN_DECL godot_quat | hgdn_variant_get_quat (const godot_variant *var) |
HGDN_DECL godot_aabb | hgdn_variant_get_aabb (const godot_variant *var) |
HGDN_DECL godot_basis | hgdn_variant_get_basis (const godot_variant *var) |
HGDN_DECL godot_transform2d | hgdn_variant_get_transform2d (const godot_variant *var) |
HGDN_DECL godot_transform | hgdn_variant_get_transform (const godot_variant *var) |
HGDN_DECL godot_color | hgdn_variant_get_color (const godot_variant *var) |
HGDN_DECL godot_node_path | hgdn_variant_get_node_path (const godot_variant *var) |
HGDN_DECL godot_rid | hgdn_variant_get_rid (const godot_variant *var) |
HGDN_DECL godot_object * | hgdn_variant_get_object (const godot_variant *var) |
HGDN_DECL godot_dictionary | hgdn_variant_get_dictionary (const godot_variant *var) |
HGDN_DECL godot_array | hgdn_variant_get_array (const godot_variant *var) |
HGDN_DECL hgdn_string | hgdn_variant_get_string (const godot_variant *var) |
HGDN_DECL hgdn_wide_string | hgdn_variant_get_wide_string (const godot_variant *var) |
HGDN_DECL hgdn_byte_array | hgdn_variant_get_byte_array (const godot_variant *var) |
HGDN_DECL hgdn_int_array | hgdn_variant_get_int_array (const godot_variant *var) |
HGDN_DECL hgdn_real_array | hgdn_variant_get_real_array (const godot_variant *var) |
HGDN_DECL hgdn_vector2_array | hgdn_variant_get_vector2_array (const godot_variant *var) |
HGDN_DECL hgdn_vector3_array | hgdn_variant_get_vector3_array (const godot_variant *var) |
HGDN_DECL hgdn_color_array | hgdn_variant_get_color_array (const godot_variant *var) |
HGDN_DECL hgdn_string_array | hgdn_variant_get_string_array (const godot_variant *var) |
HGDN_DECL godot_bool | hgdn_variant_get_bool_own (godot_variant var) |
HGDN_DECL uint64_t | hgdn_variant_get_uint_own (godot_variant var) |
HGDN_DECL int64_t | hgdn_variant_get_int_own (godot_variant var) |
HGDN_DECL double | hgdn_variant_get_real_own (godot_variant var) |
HGDN_DECL godot_vector2 | hgdn_variant_get_vector2_own (godot_variant var) |
HGDN_DECL godot_vector3 | hgdn_variant_get_vector3_own (godot_variant var) |
HGDN_DECL godot_rect2 | hgdn_variant_get_rect2_own (godot_variant var) |
HGDN_DECL godot_plane | hgdn_variant_get_plane_own (godot_variant var) |
HGDN_DECL godot_quat | hgdn_variant_get_quat_own (godot_variant var) |
HGDN_DECL godot_aabb | hgdn_variant_get_aabb_own (godot_variant var) |
HGDN_DECL godot_basis | hgdn_variant_get_basis_own (godot_variant var) |
HGDN_DECL godot_transform2d | hgdn_variant_get_transform2d_own (godot_variant var) |
HGDN_DECL godot_transform | hgdn_variant_get_transform_own (godot_variant var) |
HGDN_DECL godot_color | hgdn_variant_get_color_own (godot_variant var) |
HGDN_DECL godot_node_path | hgdn_variant_get_node_path_own (godot_variant var) |
HGDN_DECL godot_rid | hgdn_variant_get_rid_own (godot_variant var) |
HGDN_DECL godot_object * | hgdn_variant_get_object_own (godot_variant var) |
HGDN_DECL godot_dictionary | hgdn_variant_get_dictionary_own (godot_variant var) |
HGDN_DECL godot_array | hgdn_variant_get_array_own (godot_variant var) |
HGDN_DECL hgdn_string | hgdn_variant_get_string_own (godot_variant var) |
HGDN_DECL hgdn_wide_string | hgdn_variant_get_wide_string_own (godot_variant var) |
HGDN_DECL hgdn_byte_array | hgdn_variant_get_byte_array_own (godot_variant var) |
HGDN_DECL hgdn_int_array | hgdn_variant_get_int_array_own (godot_variant var) |
HGDN_DECL hgdn_real_array | hgdn_variant_get_real_array_own (godot_variant var) |
HGDN_DECL hgdn_vector2_array | hgdn_variant_get_vector2_array_own (godot_variant var) |
HGDN_DECL hgdn_vector3_array | hgdn_variant_get_vector3_array_own (godot_variant var) |
HGDN_DECL hgdn_color_array | hgdn_variant_get_color_array_own (godot_variant var) |
HGDN_DECL hgdn_string_array | hgdn_variant_get_string_array_own (godot_variant var) |
HGDN_DECL godot_bool | hgdn_array_get_bool (const godot_array *array, const godot_int index) |
HGDN_DECL uint64_t | hgdn_array_get_uint (const godot_array *array, const godot_int index) |
HGDN_DECL int64_t | hgdn_array_get_int (const godot_array *array, const godot_int index) |
HGDN_DECL double | hgdn_array_get_real (const godot_array *array, const godot_int index) |
HGDN_DECL godot_vector2 | hgdn_array_get_vector2 (const godot_array *array, const godot_int index) |
HGDN_DECL godot_vector3 | hgdn_array_get_vector3 (const godot_array *array, const godot_int index) |
HGDN_DECL godot_rect2 | hgdn_array_get_rect2 (const godot_array *array, const godot_int index) |
HGDN_DECL godot_plane | hgdn_array_get_plane (const godot_array *array, const godot_int index) |
HGDN_DECL godot_quat | hgdn_array_get_quat (const godot_array *array, const godot_int index) |
HGDN_DECL godot_aabb | hgdn_array_get_aabb (const godot_array *array, const godot_int index) |
HGDN_DECL godot_basis | hgdn_array_get_basis (const godot_array *array, const godot_int index) |
HGDN_DECL godot_transform2d | hgdn_array_get_transform2d (const godot_array *array, const godot_int index) |
HGDN_DECL godot_transform | hgdn_array_get_transform (const godot_array *array, const godot_int index) |
HGDN_DECL godot_color | hgdn_array_get_color (const godot_array *array, const godot_int index) |
HGDN_DECL godot_node_path | hgdn_array_get_node_path (const godot_array *array, const godot_int index) |
HGDN_DECL godot_rid | hgdn_array_get_rid (const godot_array *array, const godot_int index) |
HGDN_DECL godot_object * | hgdn_array_get_object (const godot_array *array, const godot_int index) |
HGDN_DECL godot_dictionary | hgdn_array_get_dictionary (const godot_array *array, const godot_int index) |
HGDN_DECL godot_array | hgdn_array_get_array (const godot_array *array, const godot_int index) |
HGDN_DECL hgdn_string | hgdn_array_get_string (const godot_array *array, const godot_int index) |
HGDN_DECL hgdn_wide_string | hgdn_array_get_wide_string (const godot_array *array, const godot_int index) |
HGDN_DECL hgdn_byte_array | hgdn_array_get_byte_array (const godot_array *array, const godot_int index) |
HGDN_DECL hgdn_int_array | hgdn_array_get_int_array (const godot_array *array, const godot_int index) |
HGDN_DECL hgdn_real_array | hgdn_array_get_real_array (const godot_array *array, const godot_int index) |
HGDN_DECL hgdn_vector2_array | hgdn_array_get_vector2_array (const godot_array *array, const godot_int index) |
HGDN_DECL hgdn_vector3_array | hgdn_array_get_vector3_array (const godot_array *array, const godot_int index) |
HGDN_DECL hgdn_color_array | hgdn_array_get_color_array (const godot_array *array, const godot_int index) |
HGDN_DECL hgdn_string_array | hgdn_array_get_string_array (const godot_array *array, const godot_int index) |
HGDN_DECL godot_bool | hgdn_args_get_bool (godot_variant **args, const godot_int index) |
HGDN_DECL uint64_t | hgdn_args_get_uint (godot_variant **args, const godot_int index) |
HGDN_DECL int64_t | hgdn_args_get_int (godot_variant **args, const godot_int index) |
HGDN_DECL double | hgdn_args_get_real (godot_variant **args, const godot_int index) |
HGDN_DECL godot_vector2 | hgdn_args_get_vector2 (godot_variant **args, const godot_int index) |
HGDN_DECL godot_vector3 | hgdn_args_get_vector3 (godot_variant **args, const godot_int index) |
HGDN_DECL godot_rect2 | hgdn_args_get_rect2 (godot_variant **args, const godot_int index) |
HGDN_DECL godot_plane | hgdn_args_get_plane (godot_variant **args, const godot_int index) |
HGDN_DECL godot_quat | hgdn_args_get_quat (godot_variant **args, const godot_int index) |
HGDN_DECL godot_aabb | hgdn_args_get_aabb (godot_variant **args, const godot_int index) |
HGDN_DECL godot_basis | hgdn_args_get_basis (godot_variant **args, const godot_int index) |
HGDN_DECL godot_transform2d | hgdn_args_get_transform2d (godot_variant **args, const godot_int index) |
HGDN_DECL godot_transform | hgdn_args_get_transform (godot_variant **args, const godot_int index) |
HGDN_DECL godot_color | hgdn_args_get_color (godot_variant **args, const godot_int index) |
HGDN_DECL godot_node_path | hgdn_args_get_node_path (godot_variant **args, const godot_int index) |
HGDN_DECL godot_rid | hgdn_args_get_rid (godot_variant **args, const godot_int index) |
HGDN_DECL godot_object * | hgdn_args_get_object (godot_variant **args, const godot_int index) |
HGDN_DECL godot_dictionary | hgdn_args_get_dictionary (godot_variant **args, const godot_int index) |
HGDN_DECL godot_array | hgdn_args_get_array (godot_variant **args, const godot_int index) |
HGDN_DECL hgdn_string | hgdn_args_get_string (godot_variant **args, const godot_int index) |
HGDN_DECL hgdn_wide_string | hgdn_args_get_wide_string (godot_variant **args, const godot_int index) |
HGDN_DECL hgdn_byte_array | hgdn_args_get_byte_array (godot_variant **args, const godot_int index) |
HGDN_DECL hgdn_int_array | hgdn_args_get_int_array (godot_variant **args, const godot_int index) |
HGDN_DECL hgdn_real_array | hgdn_args_get_real_array (godot_variant **args, const godot_int index) |
HGDN_DECL hgdn_vector2_array | hgdn_args_get_vector2_array (godot_variant **args, const godot_int index) |
HGDN_DECL hgdn_vector3_array | hgdn_args_get_vector3_array (godot_variant **args, const godot_int index) |
HGDN_DECL hgdn_color_array | hgdn_args_get_color_array (godot_variant **args, const godot_int index) |
HGDN_DECL hgdn_string_array | hgdn_args_get_string_array (godot_variant **args, const godot_int index) |
HGDN_DECL godot_bool | hgdn_dictionary_get_bool (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL uint64_t | hgdn_dictionary_get_uint (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL int64_t | hgdn_dictionary_get_int (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL double | hgdn_dictionary_get_real (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL godot_vector2 | hgdn_dictionary_get_vector2 (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL godot_vector3 | hgdn_dictionary_get_vector3 (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL godot_rect2 | hgdn_dictionary_get_rect2 (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL godot_plane | hgdn_dictionary_get_plane (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL godot_quat | hgdn_dictionary_get_quat (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL godot_aabb | hgdn_dictionary_get_aabb (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL godot_basis | hgdn_dictionary_get_basis (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL godot_transform2d | hgdn_dictionary_get_transform2d (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL godot_transform | hgdn_dictionary_get_transform (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL godot_color | hgdn_dictionary_get_color (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL godot_node_path | hgdn_dictionary_get_node_path (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL godot_rid | hgdn_dictionary_get_rid (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL godot_object * | hgdn_dictionary_get_object (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL godot_dictionary | hgdn_dictionary_get_dictionary (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL godot_array | hgdn_dictionary_get_array (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL hgdn_string | hgdn_dictionary_get_string (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL hgdn_wide_string | hgdn_dictionary_get_wide_string (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL hgdn_byte_array | hgdn_dictionary_get_byte_array (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL hgdn_int_array | hgdn_dictionary_get_int_array (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL hgdn_real_array | hgdn_dictionary_get_real_array (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL hgdn_vector2_array | hgdn_dictionary_get_vector2_array (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL hgdn_vector3_array | hgdn_dictionary_get_vector3_array (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL hgdn_color_array | hgdn_dictionary_get_color_array (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL hgdn_string_array | hgdn_dictionary_get_string_array (const godot_dictionary *dict, const godot_variant *key) |
HGDN_DECL godot_bool | hgdn_dictionary_string_get_bool (const godot_dictionary *dict, const char *key) |
HGDN_DECL uint64_t | hgdn_dictionary_string_get_uint (const godot_dictionary *dict, const char *key) |
HGDN_DECL int64_t | hgdn_dictionary_string_get_int (const godot_dictionary *dict, const char *key) |
HGDN_DECL double | hgdn_dictionary_string_get_real (const godot_dictionary *dict, const char *key) |
HGDN_DECL godot_vector2 | hgdn_dictionary_string_get_vector2 (const godot_dictionary *dict, const char *key) |
HGDN_DECL godot_vector3 | hgdn_dictionary_string_get_vector3 (const godot_dictionary *dict, const char *key) |
HGDN_DECL godot_rect2 | hgdn_dictionary_string_get_rect2 (const godot_dictionary *dict, const char *key) |
HGDN_DECL godot_plane | hgdn_dictionary_string_get_plane (const godot_dictionary *dict, const char *key) |
HGDN_DECL godot_quat | hgdn_dictionary_string_get_quat (const godot_dictionary *dict, const char *key) |
HGDN_DECL godot_aabb | hgdn_dictionary_string_get_aabb (const godot_dictionary *dict, const char *key) |
HGDN_DECL godot_basis | hgdn_dictionary_string_get_basis (const godot_dictionary *dict, const char *key) |
HGDN_DECL godot_transform2d | hgdn_dictionary_string_get_transform2d (const godot_dictionary *dict, const char *key) |
HGDN_DECL godot_transform | hgdn_dictionary_string_get_transform (const godot_dictionary *dict, const char *key) |
HGDN_DECL godot_color | hgdn_dictionary_string_get_color (const godot_dictionary *dict, const char *key) |
HGDN_DECL godot_node_path | hgdn_dictionary_string_get_node_path (const godot_dictionary *dict, const char *key) |
HGDN_DECL godot_rid | hgdn_dictionary_string_get_rid (const godot_dictionary *dict, const char *key) |
HGDN_DECL godot_object * | hgdn_dictionary_string_get_object (const godot_dictionary *dict, const char *key) |
HGDN_DECL godot_dictionary | hgdn_dictionary_string_get_dictionary (const godot_dictionary *dict, const char *key) |
HGDN_DECL godot_array | hgdn_dictionary_string_get_array (const godot_dictionary *dict, const char *key) |
HGDN_DECL hgdn_string | hgdn_dictionary_string_get_string (const godot_dictionary *dict, const char *key) |
HGDN_DECL hgdn_wide_string | hgdn_dictionary_string_get_wide_string (const godot_dictionary *dict, const char *key) |
HGDN_DECL hgdn_byte_array | hgdn_dictionary_string_get_byte_array (const godot_dictionary *dict, const char *key) |
HGDN_DECL hgdn_int_array | hgdn_dictionary_string_get_int_array (const godot_dictionary *dict, const char *key) |
HGDN_DECL hgdn_real_array | hgdn_dictionary_string_get_real_array (const godot_dictionary *dict, const char *key) |
HGDN_DECL hgdn_vector2_array | hgdn_dictionary_string_get_vector2_array (const godot_dictionary *dict, const char *key) |
HGDN_DECL hgdn_vector3_array | hgdn_dictionary_string_get_vector3_array (const godot_dictionary *dict, const char *key) |
HGDN_DECL hgdn_color_array | hgdn_dictionary_string_get_color_array (const godot_dictionary *dict, const char *key) |
HGDN_DECL hgdn_string_array | hgdn_dictionary_string_get_string_array (const godot_dictionary *dict, const char *key) |
HGDN_DECL godot_variant | hgdn_new_variant_copy (const godot_variant *value) |
HGDN_DECL godot_variant | hgdn_new_nil_variant () |
HGDN_DECL godot_variant | hgdn_new_bool_variant (const godot_bool value) |
HGDN_DECL godot_variant | hgdn_new_uint_variant (const uint64_t value) |
HGDN_DECL godot_variant | hgdn_new_int_variant (const int64_t value) |
HGDN_DECL godot_variant | hgdn_new_real_variant (const double value) |
HGDN_DECL godot_variant | hgdn_new_string_variant (const godot_string *value) |
HGDN_DECL godot_variant | hgdn_new_cstring_variant (const char *value) |
HGDN_DECL godot_variant | hgdn_new_wide_string_variant (const wchar_t *value) |
HGDN_DECL godot_variant | hgdn_new_vector2_variant (const godot_vector2 value) |
HGDN_DECL godot_variant | hgdn_new_vector3_variant (const godot_vector3 value) |
HGDN_DECL godot_variant | hgdn_new_rect2_variant (const godot_rect2 value) |
HGDN_DECL godot_variant | hgdn_new_plane_variant (const godot_plane value) |
HGDN_DECL godot_variant | hgdn_new_quat_variant (const godot_quat value) |
HGDN_DECL godot_variant | hgdn_new_aabb_variant (const godot_aabb value) |
HGDN_DECL godot_variant | hgdn_new_basis_variant (const godot_basis value) |
HGDN_DECL godot_variant | hgdn_new_transform2d_variant (const godot_transform2d value) |
HGDN_DECL godot_variant | hgdn_new_transform_variant (const godot_transform value) |
HGDN_DECL godot_variant | hgdn_new_color_variant (const godot_color value) |
HGDN_DECL godot_variant | hgdn_new_node_path_variant (const godot_node_path *value) |
HGDN_DECL godot_variant | hgdn_new_rid_variant (const godot_rid *value) |
HGDN_DECL godot_variant | hgdn_new_object_variant (const godot_object *value) |
HGDN_DECL godot_variant | hgdn_new_dictionary_variant (const godot_dictionary *value) |
HGDN_DECL godot_variant | hgdn_new_array_variant (const godot_array *value) |
HGDN_DECL godot_variant | hgdn_new_pool_byte_array_variant (const godot_pool_byte_array *value) |
HGDN_DECL godot_variant | hgdn_new_pool_int_array_variant (const godot_pool_int_array *value) |
HGDN_DECL godot_variant | hgdn_new_pool_real_array_variant (const godot_pool_real_array *value) |
HGDN_DECL godot_variant | hgdn_new_pool_vector2_array_variant (const godot_pool_vector2_array *value) |
HGDN_DECL godot_variant | hgdn_new_pool_vector3_array_variant (const godot_pool_vector3_array *value) |
HGDN_DECL godot_variant | hgdn_new_pool_color_array_variant (const godot_pool_color_array *value) |
HGDN_DECL godot_variant | hgdn_new_pool_string_array_variant (const godot_pool_string_array *value) |
HGDN_DECL godot_variant | hgdn_new_string_variant_own (godot_string value) |
HGDN_DECL godot_variant | hgdn_new_node_path_variant_own (godot_node_path value) |
HGDN_DECL godot_variant | hgdn_new_dictionary_variant_own (godot_dictionary value) |
HGDN_DECL godot_variant | hgdn_new_array_variant_own (godot_array value) |
HGDN_DECL godot_variant | hgdn_new_pool_byte_array_variant_own (godot_pool_byte_array value) |
HGDN_DECL godot_variant | hgdn_new_pool_int_array_variant_own (godot_pool_int_array value) |
HGDN_DECL godot_variant | hgdn_new_pool_real_array_variant_own (godot_pool_real_array value) |
HGDN_DECL godot_variant | hgdn_new_pool_vector2_array_variant_own (godot_pool_vector2_array value) |
HGDN_DECL godot_variant | hgdn_new_pool_vector3_array_variant_own (godot_pool_vector3_array value) |
HGDN_DECL godot_variant | hgdn_new_pool_color_array_variant_own (godot_pool_color_array value) |
HGDN_DECL godot_variant | hgdn_new_pool_string_array_variant_own (godot_pool_string_array value) |
HGDN_DECL godot_string | hgdn_new_string (const char *cstr) |
HGDN_DECL godot_string | hgdn_new_string_with_len (const char *cstr, const godot_int len) |
HGDN_DECL godot_string | hgdn_new_formatted_string (const char *fmt,...) |
HGDN_DECL godot_string | hgdn_new_wide_string (const wchar_t *wstr) |
HGDN_DECL godot_string | hgdn_new_wide_string_with_len (const wchar_t *wstr, const godot_int len) |
HGDN_DECL godot_pool_byte_array | hgdn_new_byte_array (const uint8_t *buffer, const godot_int size) |
HGDN_DECL godot_pool_int_array | hgdn_new_int_array (const godot_int *buffer, const godot_int size) |
HGDN_DECL godot_pool_real_array | hgdn_new_real_array (const godot_real *buffer, const godot_int size) |
HGDN_DECL godot_pool_vector2_array | hgdn_new_vector2_array (const godot_vector2 *buffer, const godot_int size) |
HGDN_DECL godot_pool_vector3_array | hgdn_new_vector3_array (const godot_vector3 *buffer, const godot_int size) |
HGDN_DECL godot_pool_color_array | hgdn_new_color_array (const godot_color *buffer, const godot_int size) |
HGDN_DECL godot_pool_string_array | hgdn_new_string_array (const char *const *buffer, const godot_int size) |
HGDN_DECL godot_array | hgdn_new_array (const godot_variant *const *buffer, const godot_int size) |
HGDN_DECL godot_array | hgdn_new_array_own (godot_variant *buffer, const godot_int size) |
HGDN_DECL godot_dictionary | hgdn_new_dictionary (const hgdn_dictionary_entry *buffer, const godot_int size) |
HGDN_DECL godot_dictionary | hgdn_new_dictionary_string (const hgdn_dictionary_entry_string *buffer, const godot_int size) |
HGDN_DECL godot_dictionary | hgdn_new_dictionary_string_int (const hgdn_dictionary_entry_string_int *buffer, const godot_int size) |
HGDN_DECL godot_dictionary | hgdn_new_dictionary_string_string (const hgdn_dictionary_entry_string_string *buffer, const godot_int size) |
HGDN_DECL godot_dictionary | hgdn_new_dictionary_own (hgdn_dictionary_entry_own *buffer, const godot_int size) |
HGDN_DECL godot_dictionary | hgdn_new_dictionary_string_own (hgdn_dictionary_entry_string_own *buffer, const godot_int size) |
HGDN_DECL godot_variant | hgdn_object_callv (godot_object *instance, const char *method, const godot_array *args) |
HGDN_DECL godot_variant | hgdn_object_callv_own (godot_object *instance, const char *method, godot_array args) |
HGDN_DECL void | hgdn_register_class (void *gdnative_handle, const hgdn_class_info *class_info) |
HGDN_DECL void * | hgdn_instance_alloc (godot_object *instance, void *alloc_size) |
Function that allocates and returns zero-initialized alloc_size bytes, to be used as instance create function. | |
HGDN_DECL void | hgdn_instance_free (godot_object *instance, void *method_data, void *data) |
Function that frees data with hgdn_free , to be used as instance destroy function. | |
HGDN_DECL godot_variant * | hgdn_property_constant_alloc (godot_variant value) |
HGDN_DECL void | hgdn_property_constant_free (void *value) |
HGDN_DECL godot_variant | hgdn_property_constant_get (godot_object *instance, void *value, void *data) |
Project URL: https://github.com/gilzoide/high-level-gdnative
Do this:
before you include this file in one C or C++ file to create the implementation.
i.e.:
Optionally provide the following defines with your own implementations:
static
instead of extern
extern
or static
depending on HGDN_STATIC)hgdn_print*
functions. Defaults to 1024